Reverb Calculator β FX1/FX2 Setup by Genre and BPM
A starting recipe for two reverb sends (FX1 short + FX2 long) for your mix.
Genre Β· vocal Β· tempo
Reverb
In DAW make two FX buses, insert reverbs and dial each from the cards (or download preset). FX1 β short, FX2 β a long tail.
FX1 Β· Short
FX2 Β· Long
Sends
Set the reverb for the vocal (solo-guitar, sax for instrumental) as the reference.
- FX1: on the vocal channel set the FX1 send to ββ, play the full mix and slowly raise it until the reverb just starts to be felt β the vocal gets a touch bigger, but isn't heard on its own yet. Check with the FX1 send bypass: muting it should make the vocal drier. Type that value into FX1.
- FX2: turn FX1 off, turn FX2 on and repeat for the long reverb β type it into FX2.
| Levels in dB relative to your 0 β the lead part (vocal, lead guitar, saxβ¦). | ||
|---|---|---|
| Source | FX1 Β· Short | FX2 Β· Long |
| Lead part | β | β |
| Backing vocals | β | β |
| Snare | β | β |
| Kick | β | β |
| Drum bus (all kit) | β | β |
| Bass | β | β |
| Rhythm guitar | β | β |
| Solo / lead guitar | β | β |
| Pads / keys | β | β |
Setting up two reverb buses is the part of mixing you can’t solve by ear alone: you stop hearing reverb within minutes (ear adaptation is physiology, not a skill issue), start adding more, and oversalt the mix. This tool replaces guessing with a method: pick a genre, tempo and vocal type, and get a concrete starting recipe for the classic pair (FX1 short + FX2 long) plus how much of each source to send where. The settings are shown in the knob names of your reverb plugin.
The method in one paragraph
Calibrate with fresh ears, early in the session. On the lead part raise the FX1 send until the reverb just becomes audible β that’s your 0, the reference; find FX2’s own point separately. Then give every other source a level relative to that 0: plus = more present than the lead, minus = drier, OFF = no send (bass and kick stay dry). Tempo and vocal type move the tail length and predelay: ballads bloom longer, fast tracks tighten; an intimate vocal sits close and dry, an epic one dissolves into a big space. Write the numbers down and trust them over a tired ear: if half an hour later you want "a bit more reverb" β that’s adaptation talking, take a break.
Calibrate the β0β
First set the β0β for the lead part (vocal, lead guitar, saxβ¦) β separately on each bus:
-
FX1. On the lead-part channel turn the FX1 send to ββ, play the full mix and slowly raise it until the reverb just starts to be felt: the lead gets a touch bigger, but isn’t heard on its own yet. Check with the send bypass β muting it should make the lead drier. That’s your 0 for FX1 β type it into the field above the table.
-
FX2. Turn FX1 off, turn FX2 on and repeat for the long reverb β type the 0 for FX2.
Everything else is computed relative to these two zeros.
Guitars and vocals
The lead part is the reference. I measure everything from the lead. I keep backing vocals behind it β drier and/or shorter so they don’t crowd the words. The vocal type sets the space: intimate β close and dry (short predelay, short tail); ballad/80s β the vocal floats in a big lush hall (long predelay and tail); epic β dissolves into the space entirely. The snare can match the lead in presence β a short reverb makes it "snap" in 3D β but I never make it louder than the lead.
Guitars. I keep rhythm guitars dry, distortion especially: the wall of distortion fills the space on its own, a long reverb only muddies it β in metal I don’t send it at all. Clean and acoustic guitars β a touch of room is fine. The solo is wetter than the rhythm, it has its own space, but by default not louder than the vocal (if the solo plays without a vocal, I lift it in the break).
The low end stays dry, always. I don’t send kick and bass to the shared reverb: low end smears and clouds in a reverb bus. If you really must β a separate, hard-filtered room, and very quiet.
Pads and keys smear the lead easily β I keep them behind. In electronic and ambient a long reverb on the pads is a deliberate move: there it should be lush, that’s the "air" of the track.
Drums on one bus
If the drums come on one stereo bus (Addictive Drums, Superior, etc.) and you can’t split kick/snare across sends β no problem. I turn off the VI’s own reverb (room/overhead inside the plugin) so the kit is dry, and send the whole bus to the short FX1 at β3β¦β6 dB from the vocal. I don’t send the drums to the long FX2 β a long tail on a full kit muddies instantly. That way the whole kit sits in the same room as the vocal β the mix sounds cohesive.
One risk β the kick and low toms cloud the low end of the reverb. Fix it with a hard HPF on the send drumsβreverb (~300β500 Hz). In Cubase you can’t put an EQ on the send itself, so two paths:
-
Simpler: raise the Low Cut of FX1 itself to ~250β300 Hz β a short reverb needs no sub-low from anyone, the vocal/guitars barely suffer, and the kick/toms stay dry for everything. Then you send the drums straight to FX1, no extra routing.
-
Cleaner: a separate short reverb βFX3 β Drum Roomβ (a copy of FX1 but Low Cut ~350 Hz) β drums there, vocal/everything else into FX1. You also get independent control of the drums' space.
If you do split the kick to its own channel β I keep it dry (OFF), and the rest of the bus (snare/toms/cymbals) can go bolder, almost like the snare. I treat toms like the snare. The "Drums" toggle in the table above gathers exactly these cases.
Made by a band, for people who make music. Don’t know your track’s tempo? The BPM Finder fills this page in one click β and the Delay Calculator turns the same tempo into delay times.
- Fresh ears: set the reverb early in the session. The brain adapts to reverb fast β and it starts to feel like there's too little. Don't add: trust the numbers you set with a fresh ear.
- Mute test: bypass FX1, then FX2. If muting it changes nothing β that send is pointless, cut it. If the mix falls apart without it β you over-poured, pull it back.
- After ~30 minutes the ear adapts and everything sounds dry β that's where people oversalt. If you suddenly want 'more reverb', take a break instead of raising the send.
Starting points, not laws β set them, then adjust by ear.
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