Typical examples: Ampeg SVT-410HE, Ampeg SVT-410HLF, Tech 21 B410, Hartke 410XL, Markbass Standard 104HF, Gallien-Krueger 410RBH, SWR Goliath III, the tweed Fender Bassman 4x10. The most common bass cabinet: the standard backline cab in clubs and mid-size venues.
Orbit Bass Cab Builder: free bass cabinet simulator plugin
v0.4.0 what's new
Orbit Bass Cab Builder is a free VST3, AU and CLAP plugin that lets you build the sound of a bass cabinet. The same plugin for guitar is Orbit Guitar Cab Builder.
Cabinets
In the plugin you can choose a cabinet from a list of typical sizes: 1x15, 1x12, 8x10, 4x10, 2x10, 6x10, 2x12, 2x15, 4x6, 8x8.
You can choose the type of back: CLOSED, PORTED (a closed cabinet with a port) or OPEN. OPEN is calculated as an open back: the rear wave from the plane of the back, the floor and a quarter-wave pipe.
And if you need a tweeter, you can switch it on and set its level on the HORN panel: OFF, −12, −6 or 0 dB.
Typical bass cabinets
4x10
8x10
Typical examples: Ampeg SVT-810E, Hartke 810XL, Hartke HyDrive 810, SWR Megoliath. A classic of the big rock stages.
6x10
Typical examples: Ampeg SVT-610HLF, Markbass Standard 106HR, Bergantino NV610, Bergantino NV610T.
2x10
Typical examples: Ampeg SVT-210AV, Ampeg PF-210HE, Ampeg Venture VB-210, Markbass Standard 102HF, SWR Goliath Junior III, Orange OBC210 Mini. We use exactly this kind of cabinet at home ourselves, and we’re very happy with it.
1x15
Typical examples: Ampeg SVT-15E, Ampeg Venture VB-115, Ampeg PF-115HE, Markbass Standard 151HR.
1x12
Typical examples: Ampeg Venture VB-112, Aguilar DB 112, Markbass New York 121, Orange OBC112, Ashdown ABM-112H EVO IV Pro Neo, Fender Musicmaster Bass.
2x12
Typical examples: Mesa/Boogie Subway 2x12 Vertical, Markbass New York 122, Ampeg Venture VB-212, SWR 12-Pack, Bergantino NV212T, the 2x12 cabinet of the early-sixties Fender Bassman.
2x15
Typical examples: Mesa/Boogie Subway 2x15 Vertical, Mesa/Boogie PowerHouse 2x15, Orange OBC215C.
4x6
Typical examples: Markbass New York 604.
8x8
Typical examples: SWR Henry The 8x8, Ampeg Venture VB-88.
The names above belong to their owners. Orbit Bass Cab Builder builds its own, unique cabinet.
Microphones
Two microphones, MIC A and MIC B, each switched on separately. The models:
MD421: an emulation of the Sennheiser MD 421, a dynamic microphone that goes on toms and on guitar and bass cabinets.
SM57: an emulation of the Shure SM57, the most common instrument microphone: snare drums and guitar cabinets. And if you record metal and all kinds of other shouters and roarers, screamers and growlers, and all the microphones for all the money in the world don’t help, use an SM57. The SM57 works for literally anything — but the result is not always predictable. No mic for the kick drum? Put it there (well, okay, it won’t sound like a kick drum, it’ll sound like something f*cking awesome). Something wrong with the acoustic guitar? Hmm, you haven’t tried an SM57 yet. If you have a horse and want to record its vocals, you definitely need an SM57.
RE20: an emulation of the Electro-Voice RE20, the radio hosts' microphone, with almost no proximity effect; it goes on kick drums and on bass cabinets too.
D112: an emulation of the AKG D112, a kick drum microphone: a boost in the lows, a dip in the mids, a boost around 4 kHz.
U87: an emulation of the Neumann U 87, the studio standard among condenser microphones. There are two kinds of people: those looking for their dream microphone and those who own a U87 ;)
U47: an emulation of the Neumann U 47, the legendary tube microphone of the fifties, with the strongest proximity effect of all cardioids.
RIBB: a ribbon microphone with a figure-8 pattern: it hears from the back the same as from the front, only in reverse polarity.
The microphone moves anywhere in front of the speaker: to the center, to the edge, to the side. One-click positions:
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CAP: in the center, 5 cm;
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EDGE: at 0.8 of the radius, 4 cm;
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OFF: halfway to the edge, 5 cm, turned 35° toward the center;
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ROOM: 30 cm.
Distance from 1 to 30 cm, angle (ANGLE) from 0 to 60°.
What is unique is that you can see the interference with your own eyes (the very comb filtering everyone fights by ear), and you can find by hand a mic position where everything is good, or ask the plugin to find a good position near the current one (the FIND BEST POSITION button).
Two mics and comb filtering
When two mics hear one speaker from different distances, their signals arrive a fraction of a millisecond apart. Where they meet out of phase they cancel, leaving a row of notches: a comb. On a bass cab the notches land in the low mids and mids, from a few hundred Hz to a couple of kHz. That is where a bass is actually heard in a mix: its growl and the definition of each note. The tone turns hollow, and some notes speak less than others. That is why Orbit Bass Cab Builder treats a comb as a fault. The response line turns red wherever the two mics cancel by 3 dB or more. FIND BEST POSITION moves mic B to where the pair cancels least. Every factory preset keeps its pair within about 3 dB across the whole range. ALIGN, on by default, lines the two mics up in time, which moves the first notches up above about 3 kHz.
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BLEND mixes B into A.
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Ø flips the polarity of B.
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TIME shifts B relative to A from −1 to +1 ms, smoothly, with no recalculation.
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FIND BEST POSITION checks 96 spots across the whole speaker at four distances (2, 4, 7 and 12 cm), each one from 40 Hz to 12 kHz at the shift that suits it best, then refines the search around the best four. The search is drawn right on the speaker: a green dot where A and B add up, a red one where they cancel.
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When B is switched on, it moves by itself to the spot with the least comb filtering.
Frequency response and IR download
The frequency response from 30 Hz to 12 kHz is drawn live while you drag the mic around. With two mics the comb shows under it: green where they add up, red where they cancel. Red marks the bad places: where the mics cancel each other, and where the response itself dips deeper than 3 dB. The previous curve stays as a pale gray shadow.
DOWNLOAD IR saves a mono WAV, by default 24 bit, 48 kHz, 100 ms. The arrow next to the button opens a choice of formats for devices that accept IRs only of a certain kind: 44.1, 48 or 96 kHz, 16 or 24 bit, full length or 2048, 1024, 512 samples. The choice is remembered. In the plugin you don’t have to download the IR: you already hear the cabinet in your DAW. A downloaded bass cabinet IR goes into a processor, a pedal or any IR loader, for example OrbitCab.
Presets
40 factory presets: four styles (Rock, Metal, Punk, Blues), 10 each. Half of the presets use a pair of mics, and every pair has been checked to be green where the mics meet. All the presets as ready-made IRs, by style and by cabinet size, are on the bass cabinet IRs page.
The app without a DAW
The plugin comes with an app too. It sounds like a cabinet with no DAW at all: a bass plugged into an audio interface (INPUT in the audio menu) plays through the cabinet live, and the only latency is the interface’s buffer. It also saves IRs as WAV for Helix, Quad Cortex, Kemper, pedals and any IR loader.
Download Orbit Bass Cab Builder
Orbit Bass Cab Builder is free and open source: a plugin for Linux, Windows and macOS, and a standalone app with it.
| Platform | Formats |
|---|---|
Windows (x64 / ARM64) |
VST3 · CLAP · Standalone |
macOS (Apple Silicon and Intel) |
VST3 · AU · CLAP · Standalone |
Linux (x86_64 / ARM64) |
VST3 · CLAP · Standalone |
The program has a history with undo and redo, four registers A/B/C/D and your own presets. Source code: github.com/darwinscat/cab-ir-generator, license AGPL-3.0. What is new in each version is on the releases page.
| macOS | OrbitBassCabBuilder-0.4.0-macOS.pkg | 23 MB |
|---|---|---|
| Windows | OrbitBassCabBuilder-0.4.0-Windows-arm64.exe | 8.9 MB |
| OrbitBassCabBuilder-0.4.0-Windows-x64.exe | 8.9 MB | |
| Linux | OrbitBassCabBuilder-0.4.0-Linux-arm64.tar.gz | 11 MB |
| OrbitBassCabBuilder-0.4.0-Linux-x86_64.tar.gz | 13 MB | |
| Checksums | SHA256SUMS | 1 kB |
Frequently Asked Questions
Why do you need IRs for bass?
Actually, you don't necessarily need them. Sometimes people do without IRs, and it sounds great: for example, the studio Tech 21 SansAmp RBI has no IR at all (it builds the cabinet with an analog circuit), and a lot of wonderful music has been recorded on it.
But we think you do need an IR:
- The bass sits in the mix fast. The cabinet cuts the highs and brings out the mids by itself, so the bass sits in the mix without long EQ work.
- A good filter for overdrive. Overdrive without a cabinet hisses and cuts, and the cabinet removes that grit on top.
- Cutting the sub-lows without losing body.
- You hear the bass on a phone too. The IR moves the focus to the mids, and the listener's brain fills in the low note, even if the phone's speaker cannot play it.
Where does the sound come from?
A mathematical (not AI) model of bass cabinets calculates it. You set the cabinet's configuration and the positions of the mics, and the plugin calculates the IR of that cabinet and plays through it. This is a heavy mathematical operation, so we build an IR that then runs fast: in the plugin itself or in any IR loader.
Are synthetic IRs worse than real ones?
No, not worse. For recording, even better. They don't copy real cabinets perfectly (which matters less for bass than for guitar), but they don't copy their main problems either: the bumps and the dips. You can see this right here, on the frequency response.
Really, really not worse than real ones?
For your recording (unless it's a solo bass album), a synthetic IR will almost certainly be much better than a real one: a synthetic one has no room, no standing waves and no phase problems, and you can see the bumps and dips right here.
But for live playing we strongly recommend a real bass combo or cabinet (not desktop ones!), with a speaker of 8–10″ or bigger. Don't play on desktop amps like the Boss Dual Cube Bass LX, Yamaha THR5 or Positive Grid Spark, even if they sound "like the real thing". On these toys we don't feel that we're playing: we never quite hear ourselves, we turn it up and up, we wear our fingers out and still never quite hear ourselves. And above all, they eat the instrument: we plug in a Fender, an Ibanez or an SG, and nothing changes.
Even the little Ampeg RB-108 with one 8″ speaker can be felt under your fingers in a small room; you can play it in a bedroom. Don't go for desktop ones. Get a real one: an Ampeg RB-110, RB-112, Fender Rumble 40 or, in a pinch, a Harley Benton HB-40B, which is even cheaper. Play on real amps and don't chase "cheap" processors with all the fanciest amps inside. Right now the dam has burst and Chinese NAM processors are flooding in, but they still have no speaker and no air moving. This is advice from people who know what digital is and where its limits are. For playing — no simulation and no desktop amps. A real speaker (8–10″ and bigger) and a real amp.
What goes into the IR calculation?
- the speaker's Thiele/Small parameters (fs, Qts, Vas);
- the box: CLOSED, PORTED, or with an OPEN back;
- a box of several chambers, like an 8x10: each chamber has its own air and its own modes;
- the cabinet's geometry: the size of the front panel, where the speakers, the port and the tweeter sit, the depth of the box;
- the port: at the cone, the mic hears the cone's near field against the port's far field; a port at the back is heard around the box, and quieter;
- each cone as a surface of many patches, each with its own path to the mic; the depth of the cone;
- cone breakup and cone modes, voice coil inductance; after breakup the outer cone lets go first, while the center with the coil and the dust cap keeps moving;
- the speakers in one cabinet differ a little: sensitivity and mode frequencies;
- standing waves inside the box and the modes of its walls;
- the tweeter (HORN): its own crossover, the steps OFF, −12, −6, 0, and a level that depends on where the mic stands;
- all the cones in the cabinet, not just the one nearest the mic;
- diffraction at the edges of the front panel;
- the reflection from the floor;
- the mic's polar pattern, the proximity effect, each model's capsule;
- the mic's position, distance and angle;
- the arrival time (ALIGN), polarity (Ø), shift (TIME) and blend of the second mic;
- EQ: HPF, LPF and three bands, baked into the IR itself.
Not taken into account: the room, reverb, the grille, distortion and the amp.
Why is it slow while the mic moves?
The recalculation is heavy. Basically, there is a lot to calculate: all the reflections, the sum of the sound from all the speakers, and so on. Download the plugin, it is several times faster there: in the browser the same code runs slower and calculates on one core, while the plugin calculates on several, in its own background thread, without getting in the DAW's way.
Can I use these IRs anywhere?
Yes, under CC BY 4.0: in music, in software, in devices, in commercial and closed products too. One condition: credit Darwin's Cat, for example "IR: Darwin's Cat, darwinscat.com". This goes both for the IRs you made here yourself and for the ready-made IRs from the archives.
Your pedal won’t take the downloaded IR?
Choose the format with the arrow next to DOWNLOAD IR: many pedals and processors don't convert the sample rate and expect exactly 44.1 kHz, often 16 bit and 1024 or 2048 samples.
Is it a plugin or an app?
A plugin: in a DAW it sounds like a bass cabinet on its own. An app comes with it too: in the app you can play live through an audio interface, without a DAW, and save IRs as WAV for a processor, a pedal or any IR loader. And on this page you can try the plugin right in your browser.
Where can I download ready-made IRs?
Ready-made IRs of all the factory presets and the typical cabinets, by style and by cabinet size, free, under the CC BY 4.0 license: on the bass cabinet IRs page.
How can I help you? How can I say thanks?
Leave a link to us wherever you can. It helps more people get this cool thing. And feed the cat.